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| Splash Gun | |
| |
| Range | Medium |
| Round(s) | 3 |
| Standard Damage | 24 |
| Sweet spot | {{{sweetspot}}} |
| Illegal | No |
| Description | Fires 3 large yet weak rounds straight ahead. Briefly immobilizes foes. |
| Statistics | |
| Attack | 1 |
| Speed | 4 |
| Homing | 3 |
| Reload | 10 |
| Down | 2 |
| Firing Detail | |
| Ground Damage/Round | 8.00 |
| Ground Description | |
| Air Damage/Round | 7.00 |
| Air Description | |
The Splash Gun fires three large yet weak rounds straight ahead. It immobilizes your foe briefly. Its rapid fire easy allows for stun-locking an opponent long enough to combo with a heavier attack (such as a Charge). The only drawback to this weapon is its short range.
Use
Use a robo with a fast air-dash, so that you can approach, stun, and finish strong.
Another technique involves peppering the opponent continually along with a low-powered, low-knockdown bomb to get large combos over a fairly long interval.
Defense
Don't jump above the rounds; your enemy is expecting that. Try to dodge from side to side but be wary of the inevitable bombs and pods.
How to Obtain
- Custom Robo (Nintendo 64): Defeat Karin at the Robo Station on Day 8.
- Custom Robo (GameCube): Beat the New Journey story mode.
- Custom Robo Arena: Buy it (Harbor district shop, from the clerk on the right).



